The doorway on the house next to the mart is almost as big as the entire mart. It really looks terrible on the map. Also you may want to update the maps to their new designs. They are much different than they once were.
That analogy doesn't apply to something like this. The tiles are in 2 completely different styles. It's like 2 different artist created them. (which is true) It would be like if there was a realistic looking building in real life next to a cartoon drawn on real life. Logically and aesthetically, it lacks sense. I think this artist needs to use one style of tiles in each map, rather then mixing and matching them to make a patch-work piece.
Keep in mind though, it's not really in 'Gen 4 style' (considering again that it is a 3-D game); It does not share the palettes, the shading methods, or the size of the structures at all. Just because we used buildings from Gen 4 doesn't mean they are the same style. Granted, the Trainer House might be a tad off-scale...
We appreciate your criticism, regardless (And your insistence is impressive!) We can't assure you we will address this issue as a whole (You have no idea how many times we have gone over Kanto >__> but I'll try to even it up a bit.
In fact, why would we even show this map if it didn't have anything new to show? Those new tiles are the purpose of this being here in the first place--just putting that out. (For the record, constructive criticism is always appreciated.)